In ancient times, including my own childhood, board games consisted of endless variations of Sorry, Candyland, Clue, and Monopoly. Nothing need be said the miserable experiences Uno and Skip-Bo bring to the table. Mix some classic peer-to-peer strategy in with Checkers, Chess, and Backgammon to complete the repertoire. Today, let’s look beyond that for more interesting, cooperative, and enjoyable options.
The Raising Wood Project includes 4 kids, ages two to ten. As part of building and sustaining attention spans, there is very little screen time provided to the children. As part of building relationships with each other, we prioritize and invest in interactive and cooperative games.
The cooperative game model has grown in the US market in a huge way over the past two decades. Previously the domain of the European socialist entertainment mongers, it turned out to be a lot of fun. Eurostyle should have always been part of the USA game dynamic. Seriously, not every game must end with one winner and everyone else as a loser.
You know that feeling at the end of the game against someone else, where you can’t win and you must waste your life so they can pursue moving fiddly bits about to document the progress of their victory. You dread it, so you don’t start the game, either to avoid the loss or dragging someone else through the struggle session. Now no one is having fun.
For children today, we can do better. Out of the two dozen or so games in the house, here are some winners. They’re so good you can even play them with your children together. These are battle tested, surefire winners and you can slap them on the kitchen table with confidence the first time, and every time.

Imagine you have your own flying saucer, and your task is to abduct cattle. You get an intelligence card with the placement of the different obstacles in the pasture, the placement of the cattle about the pastures, and go use your magnets to pick them up.
This solo puzzle game is quick and easy to pick up, and difficult to master, a superb piece of design and game development. Works for all ages, and can present a good diversion for after dinner drink time when the parents want to keep hanging out. For kids, it develops problem solving, dexterity, mental resilience against failure, and buckets of laughs. Probably does the same for adults.

The sun is rising and the baby owls must return home. Use color cards to travel the loop. Everyone is responsible for all the brother and sister owls making it home. No owls left behind, if you will.
Really crushes in an age 4-7 crowd. The cooperative element is well done and the game plays quick. Even better, children can continue the game while the parent must divert to responsibilities. Skills include paying attention to groups status, not just your own player. Also develops task oriented conversation and problem solving.

All the deductive thought requirements of Clue without the tedious, mind numbing, time stalling, ridiculous affection of using dice to move about a Manor. Instead, it addresses the classic question of man: Who am I?
Players must solve for 3 categories of clues to reveal their own identity, which is concealed to the player. All other players can see the identity and assist with a yes/no question sequence for matching elements. This plays fast and will surprise you with how often the kids can beat you with their own skills. Those skills include deductive reasoning and rapid processes of elimination
Honorable mention in the who dun it category is Outfoxed. Clever secret decoder system to qualify in/out clues and a time limit as the suspect may escape. Longer set up and tear down makes a barrier to entry compared to a single stack of cards in Deduckto, so it stays on the shelf more.

Cooperate together to escape an island that is flooding. Escape with the artifacts to win. I don’t enjoy this and prefer Pandemic far more, which is a dynamite family game for up to 5 players. Kids love Forbidden Island without me, and the game will usually make it through a second play before everyone moves on. Skills include probabilistic reasoning, cooperative resource management, and moving quickly.

You stand upon the walls of the citadel. The trees are distant and the goblins teem on the edges, just out of bowshot. You know they’re soon going to come from all six sides. You also know your brothers and sisters stand alongside, ready to dispatch the enemies and rebuild walls as they collapse. This game is hard, often very hard and you’ll lose a lot. But you’ll win and lose together, and the cooperative mechanism is tight. Good for children, adults, and a mix together for up to six players. Builds skills of planning, allocation of effort, and dealing with suddenly bad problems.
Dishonorable mentions, because I found them tedious and dull yet my children love them, allow the into your home at your own peril: Settlers of Catan Jr and Taco vs Burrito.
Keep an eye out for these, they make great gifts for Christmas, birthday, or reward for something done well or character development inflection point in a budding child’s life. Have fun out there.












































































